-- by Ishin Ryu
|Most common mistakes and usage example.
Training Origin enhancements have green border.
|Base Damage||Recharge Modifiers|
|Endurance Cost||AM = .30|
|Accuracy Modifier||enter as decimal or negative decimal to show a debuff||Quickness = .20|
|Actuation Time||also referred to as "activation" or "casting" time|
|Hasten On?||if Hasten is active enter .7|
|Recharge Modifiers||enter as decimal (list on right) Presumed active during all of recharge time.|
|Mob Level Difference||valid values are 0 through 12|