Introduction


-- by Ishin Ryu

This page is written presuming that you already know what Enhancements are, how to combine them, etc.  What you might not know though is how much of an effect each enhancement will have on a particular skill.  For information about what enhancements are, how to combine them, where to sell them for the best price, etc., check this page.

This page does not attempt to illustrate how to manage DPE and DPS over the course of a fight, nor does it take into consideration side-effects of powers (slow, stun, disorient, etc.).  Basically, this page is a result to me asking myself the question "Is it better to add Accuracy or Damage?"  That is, should I "hit more for less" or "hit less for more"?

First you need to know what type of enhancement you are dealing with.  There are two types, Type 1 and Type 2.  The basic rule is: defensive enhancements are type 2, everything else is type 1.

Enhancements and base bonus

Abbreviation Name Bonus Amount
TO1 Training Origin Type 1 8.3%
DO1 Dual Origin Type 1 16.6%
SO1 Single Origin Type 1 33.3%
     
TO2 Training Origin Type 2 5.0%
DO2 Dual Origin Type 2 10.0%
SO2 Single Origin Type 2 20.0%

The bonuses listed above are the base bonus and is affected by any level difference between you and your enhancement.
If the enhancement is higher level than your level, multiply its bonus by this:

  • +1 above your level: 1.05
  • +2 above your level: 1.10
  • +3 above your level: 1.15

If you have an Enhancement lower level than your level, multiply its bonus by this:

  • -1 below your level: 0.9
  • -2 below your level: 0.8
  • -3 below your level: 0.7

Enhancement Colors

Enhancements that are one, two, or three levels above you have their level indicator displayed in green text.
Enhancements that are the same level as you have their level indicator displayed in white text.
Enhancements that are one, two, or three  levels below you have their level indicator displayed in yellow text.

If you run all the numbers out, you get this:

Type 1 Enhancement Effectiveness and List

Level Difference -3 -2 -1 0 +1 +2 +3
TO1 5.81% 6.64% 7.47% 8.30% 8.725% 9.13% 9.55%
DO1 11.62% 13.28% 14.94% 16.60% 17.43% 18.26% 19.09%
SO1 23.31% 26.64% 29.97% 33.30% 34.95% 36.63% 38.30%

Accuracy Disorient Duration Fear Duration Immobilization Duration Knock-back Distance Slow
Confusion Duration Endurance Drain Flight Speed Intangibility Recharge Reduction Taunt Effectiveness
Damage Endurance Recovery Healing Interrupt Time Run Speed To Hit Buff
Defense De-Buff Endurance Reduction Hold Duration Jump Sleep Duration To Hit De-Buff

 Type 2 Enhancement Effectiveness and List

Level Difference -3 -2 -1 0 +1 +2 +3
TO2 3.50% 4.00% 4.50% 5.00% 5.25% 5.50% 5.75%
DO2 7.00% 8.00% 9.00% 10.00% 10.50% 11.00% 11.50%
SO2 14.00% 16.00% 18.00% 20.00% 21.00% 22.00% 23.00%

 

Cone Range Increase Damage Resistance Defense Buff Range

Measuring Enhancement Effectiveness

For enhancements that increase:

Original * (1 + all enhancements)

e.g., a 100 damage power with 2 DO1 damage increase enhancements of your level on it:
100 * ( 1 + .166 + .166) = 100 * 1.332 = 133.2 damage

For enhancements that decrease:

Original / (1 + all enhancements)

e.g., a 120 second recharge time power with 1 SO1 Recharge Time enhancement of your level on it:
120 / ( 1 + 0.33 ) = 90.23 sec

For reducers, do you notice that adding 3 SOs doesn't lower the amount to 0?  3 SOs lowers the value to 1/2 of the original.  6 SOs lowers the value to 1/3 of the original.

Diminishing Returns

The question often comes up as to whether or not diminishing returns exist when adding multiples of the same enhancement into a power.

Comparing marginal effectiveness of Damage SO and Endurance Reducer SO:

  Damage Endurance DPE Margin  Margin as % (new / baseline) -1 (baseline / new) -1
Baseline 100 10 10.0        
  1 damage SO 133 10 13.3 +33.3 +33% 33% -25%
  2 damage SO 167 10 16.7 +33.3 +25% 67% -40%
  3 damage SO 200 10 20.0 +33.3 +20% 100% -50%
  1 endurance SO 100 7.5 13.3 -2.5 -33% -25% 33%
  2 endurance SO 100 6.0 16.7 -1.5 -20% -40% 67%
  3 endurance SO 100 5.0 20.0 -1 -17% -50% 100%

Yes, the quantity of endurance saved decreases with each additional endurance reducing enhancement.  However, both enhancements have identical results on DPE calculations (running the numbers for recharge reducers reveals an identical comparison for DPS).
Conclusion: The marginal benefit of a reduction enhancements and increase enhancements is comparable... whether one is inherently better than the other depends on your point of view.

Examples

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