The Freaklympics

-- Boiler(Liberty), Cyan Lightning(Victory)

Basic Info

  • Levels: 25 - 30
  • Factions: Freakshow
  • Contacts: Marvin Weintraub (talos island),  Collin Larson (independence port)
  • Reward: Freaklympics Gold Medal(souvenir)

1) Stop the office rampages

Mission:  Bust Freak leader and his crew

Selection Text: ?? Can you help stop the office rampages? ??
Type: indoor: office
Sub-goals: Find 5 office workers
Notable mobs: Tanker Joe (Tank type?)
Clues: Score sheet
Commentary: What is this some sort of game?

2) Stop the Freakshow thefts

Mission:  Defeat Freak Team Captains

Type: outdoor: ?
Sub-goals: --
Notable mobs: Free For All captain (Tank type?)
Radoiphonic captain (Tank type?)
Mass Tech captain (Tank type?)
Enviro-life captain (Tank type?)
Clues: Freaklympics charter
Commentary: You enter a warehouse, however an instanced outdoor map is spawned with Freakshow everywhere.

3) Rescue the city counsel members

Mission:  Save councilmen from Freakshow

Type: indoor: abandoned office
Sub-goals: Save 5 city councilmen
Notable mobs: --
Clues: --
Commentary: --

4) Catch the Kerner

Mission:  Bust the Kerner & his crew

Type: indoor: 5th Column base
Sub-goals: --
Notable mobs: The Kerner (Juicer Chief)
Clues: Freaklympics event list
Commentary: Facists vs. anarchist = amusing

5) Prevent the Freakshow tech thefts

Mission:  Defeat all Freaks in lab

Type: indoor: tech
Sub-goals: 3 technicians to rescue
Notable mobs: --
Clues: The Upstart Faction
Commentary: --

6) Save the warehouse before the Freakshow torch it

Mission:  Stop Freaks torching warehouse

Type: indoor: warehouse
Sub-goals: 10 fire bombs to defuse
Notable mobs: --
Clues: --
Commentary: --

7) Stop the bombing!

Mission:  Bust Freak leader & his crew

Type: indoor: sewers
Sub-goals: 3 bombs to defuse
Notable mobs: --
Clues: The Bootsquad Faction
Commentary: I never found any specially named leader.

8) Crash the Freaklympics awards ceremony & arrest Mistah Static

Mission:  Bust Mistah Static, his crew

Type: indoor: abandoned warehouse
Sub-goals: --
Notable mobs: Mistah Static (Tank Smasher)
Clues: Freaklymic Medals
Commentary: By searching the glowies you will get a clue but it isn't necessary to beat the mission.

Souvenir:  Freaklympics Gold Medal

It started when your contact told you about a series of Freakshow office invasions. While fighting the Freakshow, you found out that these invasions were part of a competition.

It wasn't long before the next event started, with a wave of Freakshow thefts across town. You did your part to stop the thefts, and found a flyer for the Freaklympics.

The next Freaklympic event involved the kidnapping of city councilmen. Fortunately, you were able to rescue all the officials before any harm was done to them.

You got a break in your investigation when you learned that the Kerner, the Freak who arranged the Freaklympic event schedule, was going to be on a scavenger raid in a 5th Column base. You fought through both the Freaks and the 5th Column to capture him. Your efforts were rewarded, for the Kerner had a copy of the full event schedule.

You were able to stop the next event in its tracks and prevent the Freakshow's Upstart Faction from stealing technology from a local lab. You also learned that some of the Freaks hoped to break their leader, Upstart, out of prison.

Before you could investigate the Upstart Faction's plan, you had to stop another group of Freaks from destroying a shipment of school computers with firebombs.

You then found out that the Upstart Faction was planning to plant explosives and sonic destabilizers under Brickstown to blow the Brick House open and free Upstart. When you arrived to stop them, you found the faction fighting another group of Freaks who were had orders to stop the prison break.

With Brickstown saved, you went to the final event of the Freaklympics, the awards ceremony. There you captured Mistah Static, one of Dreck's right hand men. From him you learned that Dreck's word had sent Upstart to jail in the first place, though Mistah Static was unable to give a reason for Dreck's betrayal.

There are still some unanswered questions in your mind, but at least you know that you put an end to the Freaklympics and the Freakshow's wave of crime.

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