The Freakshow War

-- Boiler(Liberty), TopDoc(Freedom)

Basic Info

  • Levels: 30 - 35
  • Factions: Freakshow
  • Contacts: Tina Chung(founders falls),  Neal Kendrick(brickstown)
  • Rewards: Page from Schwarzwald's notebook(souvenir), SO enhancement

1) Can you go to the office and save the reporters from the Freakshow

Mission: Defeat all Freaks in office

Selection Text: I just got word that the Freakshow are tearing up the office of a webzine called Hypertypes that follows Paragon City's super-powered scene. Can you go to that office and save those reporters from the Freakshow?
Type: Indoor: office
Sub-goals: Rescue 3 reporters, seek clues
Notable mobs: --
Clues: Schwartzwald's files
Body of Mike Schwartzwald
Burning Dreck
Commentary: One of the reporters is dead before you get to the mission and thus you must find his body and click on it instead.  So you actually have 2 glowies and 2 rescues to do. 

2) Meet with Joe Baker

Mission: Meet Joe Baker

Type: Indoor: rundown warehouse
Sub-goals: Rescue Joe Baker (unstated)
Notable mobs: --
Clues: Joe's story
Commentary: Freakshow and Crey to defeat in this mission.  All you have to do is save Joe Baker, nothing more.

3) Protect UniMaxComm from a potential attack

Mission: Defeat all Freaks in lab

Type: Indoor: tech
Sub-goals: Rescue 3 technicians
Notable mobs: --
Clues: --
Commentary: Standard rescue mission.  Hmm the Freaks are working for Crey? Interesting...

4) Break up the meeting between the Freakshow and the 5th Column

Mission: Bust lead negotiators & their guards

Type: Outdoor: flooded zone
Sub-goals: --
Notable mobs: Freakshow negotiator (Champion Swiper)
5th Column negotiator (Raserei Ubermenschen Unteroffiziere)
Clues: --
Commentary: Went in a cave door but, when the area loaded I was in a instanced outdoor mission.  I hate cave missions so this was a nice surprise.  The zone was filled with only 5th Column, except the one Freakshow negotiator.  If you don't wish to be fighting in one mission all day just hunt down the negotiators.  No other villain defeats were needed to complete the mission.

5) Investigate this strange Freakshow strife

Mission: Talk to the ZikZak Man

Type: Indoor: abandoned office
Sub-goals: Talk to the ZikZak Man, Seek clues
Notable mobs: --
Clues: Freakshow Online
The ZikZak Man's story
Commentary: The ZikZak Man is a Freakshow Juicer that you have to rescue from the warring factions.

6) Take them out before they can effect a prison break

Mission: Defeat Clamor Boi and his men

Type: Indoor: sewers
Sub-goals: --
Notable mobs: Clamor Boi (Tank Smasher)
Clues: --
Commentary: You only have to take out Clamor Boi's room of mobs to complete the mission.  Don't ask me but, I think it's silly the devs made two villains with near same name... "Clamor Boi" & "Clamor".  Clamor is from the Sister Psyche Taskforce.

7) Stop one of the Freakshow raids

Mission: Defeat all Freakshow raiders

Type: Indoor: tech
Sub-goals: Rescue 4 technicians
Notable mobs: --
Clues: --
Commentary: Freakshow & a few Crey to fight here.

8) Stop Freakshow fighting

Mission: Defeat Freak leaders, their crews

Type: Indoor: warehouse
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: Never found a named leader and didn't even have to defeat all mobs.  I finished off about half the Freaks then was given the Mission Complete notice.

Souvenir: Page from Schwarzwald's notebook

The Freakshow War

You were a bit too late to save Mike Schwartzwald when the Freakshow attacked his magazine's office. You found his files before the Freaks could destroy them, and realized that he was investigating Freakshow activities.

You went to meet one of Schwartzwald's informants, a Crey employee, and arrived in time to save him from the Freakshow. He told you that Crey Industries had a solid relationship with Dreck, the Freakshow leader. Through Dreck, Crey had been hiring the Freakshow to sabotage their competitors.

With that information, you were able to save the offices of UniMaxComm from a Freakshow attack. You next discovered that Dreck had been cutting deals with other groups for drugs and technology that the Freaks couldn't acquire through theft. You broke up a meeting between Freaks and 5th Column, preventing one such deal from occurring.

Freak on Freak violence began to escalate, and you realized that some of Schwartzwald's informants had been Freaks themselves. Your investigation led you to a Freak called the ZikZak Man, one of these informants. He and his cronies were under attack by Freaks loyal to Dreck. By the time you arrived, ZikZak had already published Schwartzwald's discoveries about the Freakshow on the Internet.

With this knowledge in the public eye, the Freakshow began to splinter. Rebellious factions began to assert themselves. You had to act quickly to stop Clamor's faction from freeing both their leader and Upstart from the Brick House.

Dreck also moved quickly, to reassert control over the Freakshow and prove his street cred with a wave of raids against Crey labs. You stopped one of these attacks, and this defeat set the Freakshow to squabbling again.

In short order, the fighting has escalated to a full-scale war between the Freakshow factions. You brought the fighting to an end before it boiled out onto the street.

Dreck has regained control over the Freakshow for the time being. You know now that it's only a matter of time before you have to bring him to justice.

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