The Library of Souls


-- GreyTiger(Victory),  Boiler(Liberty)

Basic Info

  • Levels: 30 - 35
  • Factions: Circle of Thorns
  • Contacts: Allison King (brickstown), Peter Stemitz (founders' falls),
  • Rewards: Note from Akarist(souvenir), SO enhancement

1) Rescue Edgar Torvald.

Mission: Find Edgar Torvald

Selection Text: I got a mission for you, [HERO]. A librarian named Edgar Torvald was recently abducted by the Circle of Thorns. Torvald's been doing some research for heroes with magical conundrums, They think that the Circle might have taken him because he was trying to map out the know areas of the Oranbega, the sunken city the Circle calls home. Can you rescue Torvald before the Circle does away with him?
Type: Indoor: CoT temple
Sub-goals: --
Notable mobs: --
Clues: Body of Edgar Torvald
Commentary: No need to fight just run through and recover the body(glowie).

2) Pry into the secrets of the Magic Library

Mission: Investigate Magic Library

Type: Indoor: CoT temple
Sub-goals: 3 crystals to find
Notable mobs: Librarian (Fire Thorn Caster)
Clues: Inscribed crystal
Shadowed crystal
Glowing crystal
Commentary: No need to fight just run through and recover crystals. Watch out for an ambush as you leave the mission.

Mission: Take crystals to Azuria

Type: Delivery (Atlas Park)
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

3) Rescue Naomi Hutchins

Mission: Defeat kidnapper, his coven

Type: Indoor: CoT temple
Sub-goals: --
Notable mobs: The Talon of Flame (Behemoth Master)
Clues: Naomi's story
Commentary: Run through the mission and just defeat the CoT in Naomi's room to complete the mission.

4) Find Akarist

Mission: Find Akarist, his coven

Type: Indoor: CoT temple
Sub-goals: --
Notable mobs: Akarist (Agony Mage)
Clues: Message from Akarist
Commentary: You can run through the mission and just defeat Akarist & all the CoT in his room to complete the mission.

5) Talk to Azuria

Mission: Talk to Azuria about crystals

Type: Delivery (Atlas Park)
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

Mission: Recover spirit thorns

Type: Indoor: abandoned warehouse
Sub-goals: --
Notable mobs:
Clues: Spirit thorns
Commentary: Small one room mission... but you can hit the glowie and leave ASAP if want though.  Be prepared for an ambush after mission.

Mission: Return thorns to Azuria, Atlas Park

Type: Delivery (Atlas Park)
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

6) Help the soul within the crystal orient itself

Mission: Find landmarks

Type: Indoor: cavern
Sub-goals: 3 landmarks to find
Notable mobs: Akarist (Agony Mage)
Clues: Soul of Ashton Fletcher
Akarist's second message
Commentary: You will be fighting Devouring Earth here also. If you wish to take the easy way again... just run through the mission and  find all landmarks to complete mission.

7) Liberate the imprisoned souls

Mission: Liberate the Library of Souls

Type: Indoor: CoT temple
Sub-goals: Find 10 soul crystals
Notable mobs: Librarian (Fire Thorn Caster)
Clues: Soul crystals
Darkened soul crystal
Commentary: If you want just find the 10 glowies and skip the mobs... again! ;)  Look out for an ambush after leaving the mission.

Mission: Take crystals to Azuria

Type: Delivery (Atlas Park)
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

8) Recover Zoria and Akarist

Mission: Rescue Zoria and Akarist

Type: Indoor: CoT temple
Sub-goals: --
Notable mobs: --
Clues: Soul of Baron Zoria
Akarist's story
Commentary: The Soul of Baron Zoria is a glowie and Akarist is a mob that must be rescued.  You only have to defeat the CoT that are in the same mob grouping with  Akarist (not whole room) and click the glowie to complete the mission.  Akarist maybe hard to spot at first glace because he is dressed as a Fire Thorn Mage.     

...and now you know the full story behind the CoT.

Souvenir: Note from Akarist

It began with a rescue mission. You were too late to save Edgar Torvald, a researcher who had been investigating Oranbega, the home of the Circle of Thorns. But you did find his last message, a map scratched into his jacket lining.

You raided the Magic Library marked on the map, but instead of books, you found several crystals containing a powerful energy.
The Circle then kidnapped one of researchers MAGI would need to decipher the crystals' power. When you rescued her, she told you that she had been spared from certain death by a mysterious Circle mystic named Akarist. This same Akarist had told her how to access the crystals you had earlier uncovered.

You descended into the depths of Oranbega once more in an attempt to contact Akarist. He fought you and perished in the battle, but left behind a cryptic message full of dire warnings about the knowledge you sought.

Due to Akarist's hints, the truth about the crystals was revealed: they were receptacles for souls that had been imprisoned by the Circle of Thorns. One of the trapped souls explained that the Circle's spirit thorns could be used to usurp control of a body. Acting on this information, you confiscated a number of spirit thorns before they were sold in the city's underworld.

One of the imprisoned souls claimed to know where a much larger Library of Souls was. Unfortunately, he was having trouble getting his bearings. You took the crystal containing the soul of Ashton Fletcher to the place where he died, so that he could orient himself.

With the coordinates confirmed, you fought your way to the Greater Library of Souls and liberated ten soul crystals containing hundreds of victims trapped by the Circle of Thorns.

One of these trapped souls proved to be none other than a henchman of Baron Zoria, the reputed founder of the Circle of Thorns. According to this soul, the Baron was not the Circle's leader. Instead, he was a prisoner in another soul crystal. What's more, Akarist, the Circle mystic who had helped you, was to be imprisoned within a soul crystal as a traitor. Descending once more beneath the city, you rescued both Zoria and Akarist, and leaned the truth about the Circle of Thorns.

For nearly a century, the Circle of Thorns was believed to be a cult working out of the ancient underground ruins of Oranbega. The truth is far more sinister. Oranbega is no ruin, but a city of spectral wizards, wraith-like mages who have lived in it since before recorded history.


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