The Eternal Nemesis

-- Super Gobbles(Freedom), Boiler(Liberty)

Basic Info

  • Levels: 40 - 45
  • Factions: Nemesis, Sky Raiders, 5th Column
  • Contacts: Maxwell Christopher (founders’ falls)
  • Reward: The Face of Nemesis(souvenir),  SO enhancement

1) Find solid evidence of the connection between Lockhart and Nemesis

Mission: Find evidence in warehouse

Selection Text: I keep finding interesting new things in the files you found detailing Nemesis’ hidden business dealings and front companies. We can’t move on all of it right away or else Nemesis will figure out where we got the information, but it can help to start an investigation. This time, it’s helped on a big one. I don’t know if you’re familiar with Tyrone Lockhart and his company, Lockhart Aerotech, but he’s been under investigation for a while for aiding the Sky Raiders, so he’s a pretty bad guy. Here’s where it gets good: it turns out that Lockhart Aerotech has connections with more than just the Sky Raiders. According to the records you recovered, Lockhart has had a long-running relationship with Nemesis. They’ve done manufacturing and prototyping for Nemesis for years, even before the business with the Sky Raiders. If we can find solid evidence of the connection between Lockhart and Nemesis, that’ll take the case against Tyrone and the battle against Nemesis off in a whole new direction.
I'll warn you though. This is going to be difficult, and it's probably only the start of something much larger.
Type: Indoor: warehouse
Sub-goals: Find evidence
Notable mobs: --
Clues: Lockhart Aerotech business records
Commentary: This is a simple glowie run if you wish.  Many crates will be in the mission that give xp from each but, you are looking for a filing cabinet to complete the mission. There will be an ambush immediately after leaving mission.  

Mission: Find evidence in lab

Type: Indoor: tech
Sub-goals: 3 pieces of evidence to find
Notable mobs: --
Clues: Military weapons
Military weapons tests
Security tape
Commentary:  A simple glowie run for easy completion if you wish.

2) Capture Tyrone Lockhart

Mission: Capture Tyrone Lockhart & his men

Type: Indoor: office
Sub-goals: --
Notable mobs: Tyrone Lockhart (Sgt. Major)
Clues: --
Commentary: Only need to defeat Lockhart and the mobs in the same room to complete the mission.

3) Find Bentley Berkeley

Mission: Interrogate Sky Raiders

Type: Defeat #
Sub-goals: Defeat 25 Sky Raiders
Notable mobs: --
Clues: Bentley Berkeley’s abduction
Commentary: Nice to see the old boys in turquoise again; shame there was no ambush though... fighting level 40+ Raiders would have been fun.

Mission: Find Bentley Berkeley

Type: Indoor: warehouse
Sub-goals: Find Bentley Berkeley
Notable mobs: --
Clues: Bentley Berkeley’s location
Commentary: A another simple glowie run.

4) Rescue Bentley Berkeley from Nemesis’ forces

Mission: Rescue Bentley Berkeley

Type: Indoor: tech
Sub-goals: Find Bentley Berkeley
Notable mobs: --
Clues: Bentley Berkeley’s story
Commentary: Take out just the mobs grouped with Bentley to complete the mission quickly.

5) Curb the battle between the 5th Column and Nemesis Army

Mission: Stop Nemesis/5th Column battle

Type: Outdoor: King's Row like "Lambert Place"
Sub-goals: 8 people to rescue
Notable mobs: --
Clues: A Nemesis soldier story
Commentary: There will be a small ambush after accepting this mission. There are some "body bag" glowies littered about that give xp. One of the 8 people needing rescued is a Nemesis Lieutenant.  Also if you'd rather, I have been told you can just defeat the Fake Nemesis and Vampire Commandant that are "fighting" in order to be done faster.

6) Hit the 5th Column supply depot and scour it for intelligence

Mission: Hit depot, find intelligence

Type: Indoor: 5th Column base
Sub-goals: 9 weapons caches, Find intelligence
Notable mobs: --
Clues: Review schedule
Commentary: Find the 10 glowies and your done.  There will be an ambush after exiting this mission.

Mission: Defeat Bulech & his aides

Type: Indoor: 5th Column base
Sub-goals: --
Notable mobs: Field Marshal Bulech (Vampyr Commandant)
Clues: --
Commentary: You only need to defeat Bulech's room of mobs to complete the mission.

7) Prevent Nemesis from uprising the 5th Column’s computer network and taking over their robots

Mission: Take 5th Column computer center

Type: Indoor: 5th Column base
Sub-goals: Shut down 8 computers
Notable mobs: --
Clues: --
Commentary: You can just hit the glowies to complete easily.

Mission: Take 5th Column robot center

Type: Indoor: 5th Column base
Sub-goals: Destroy 8 override devices 
Notable mobs: Overridden Robot (Mk I Wolfpack robot) multiple
Commentary: Another glowie clicking mission if you so wish.

8) Capture Nosferatu

Mission: Capture Nosferatu & his assistants

Type: Indoor: tech
Sub-goals: --
Notable mobs: Nosferatu (Archvillain)
Clues: Test data
Commentary: For me Nosferatu was one of the coolest archvillains to fight in the game! Tough but fun!

9) Hit the same base Nemesis harvested Rikti technology from

Mission: Find clues in Rikti base

Type: Indoor: cavern
Sub-goals: Find 2 pieces of information
Notable mobs: --
Clues: Biomorphic gel
A Lost Retructurist speaks
Commentary: One of the clues comes from an “Injured Rikti”;  which looks like a Rikti Infantry soldier so can be hard to spot

10) Find out what Nemesis wanted from Crey

Mission: Defeat base leader & his men

Type: Indoor: abandoned office
Sub-goals: Find a clue to Nemesis’ plan, Find the stolen Crey data
Notable mobs: Dr. Hohenzoller (Hussar)
Clues: A fridge full of brains
Dr. Honezoller’s report
Commentary: Watch out for a BIG ambush after accepting this mission. You only have to defeat the mobs in the "room tile" with Dr. Hohenzoller.  Nice bit of historical information... The Hohenzollerns were the ruling family of Prussia in the 19th century; were the “Prussian Prince of Automatons” originates from. Who said video games weren’t educational? Not sure why Dr. Hohenzoller was only a minion though.

11) Stop Nemesis from making a new brain

Mission: Shut down brain lab equipment

Type: Indoor: tech
Sub-goals: 16 pieces of apparatus to shut down 
Notable mobs: --
Clues: Orders found on a Nemesis soldier
Commentary: Take out all the mobs or collect all the glowies to complete the mission.

12) Take down the Prussian Prince of Automatons himself

Mission:  Defeat Nemesis & his guards

Type: Indoor: tech
Sub-goals: --
Notable mobs: Mindless Nemesis (Fake Nemesis)
Nemesis (Archvillain)
Clues: --
Commentary: Hooray you’ve defeated the Prussian Prince of Automatons! Let’s just hope that WAS him this time. Great story arc, hope you had as much fun as I did doing it :)

Souvenir: The Face of Nemesis

This menacing metallic faceplate once belonged to none other than the Prussian Prince of Automatons himself. You keep it now, as a memento of the desperate adventure you called:

The Eternal Nemesis

It all began when records you captured led to a connection between Lockhart Aerotech and the Nemesis Army. You raided a storehouse full of ammunition made by Lockhart for the Nemesis Army, and found the location of a lab where Lockhart had helped Nemesis test his latest alloys against military weapons. You delivered all of the evidence, and waited to hear the verdict in the Lockhart trial.

When the guilty verdict came down on Tyrone Lockhart, he bolted and tried to protect himself with Nemesis Army troops but you were still able to catch him.

Using files taken from Lockhart Aerotech, you found out that Nemesis often used the Sky Raiders to do work for him by having Lockhart Aerotech ask them to. One such incident was the recent abduction of an immortal man named Bentley Berkeley for reasons unknown. You squeezed the Raiders for information, but by the time you arrived where they had been told to drop Berkeley off, he had already been moved.

You went to rescue Bentley Berkeley, but found yourself in the middle of a battle between Nemesis and the 5th Column, who wanted revenge on Berkeley for helping to foil one of their plans. When you freed him, Bentley told you that Nemesis' scientists had wanted to compare his version of immortality to their own plans to make a person live forever.

The tensions between the Nemesis Army and the 5th Column erupted into battle as both sides took to the streets. You managed to handle the situation, and one of the defeated soldiers told you that Requiem thought the Nemesis Army so weakened by your recent successes that it could be taken over!

With the Nemesis Army reeling, the prospect of Requiem taking them over and having Nemesis himself as a replacement for the imprisoned Vandal was too great. You had to help the Nemesis Army by disrupting the 5th Column's supplies and strategies. However, something seemed amiss.

Almost too late, you realized you'd been used by Nemesis! He'd only played at being weak while he subverted the 5th Column's robots and computers, and was about to take them over! You rushed back and forth and barely stopped Nemesis' plan, only to find out that you'd been deceived again! While you had been fighting and the 5th Column distracted, Nemesis had abducted Nosferatu, the 5th Column's mad biologist and the creator of the vampyri!

You moved quickly, and were able to capture Nosferatu himself from Nemesis' clutches.

According to Nosferatu's interrogation, Nemesis had kidnapped him for his knowledge of longevity techniques. According to Nosferatu, Nemesis himself was little more than a 180-year-old brain being kept alive by his armor, and now that brain was finally dying. Nosferatu's interrogation also revealed Nemesis was interested in Rikti brain altering bio-gel and Crey mind control technology. You investigated the bio-gel first, only to find Rikti fighting each other. An injured Rikti who had once been a member of the Lost explained the uses of the bio-gel in the Rikti transformation process, in part because of the threat of Nemesis and in part because you'd once saved his cousin.

You next tracked down experimental artificial brains stolen from Crey by Nemesis. Originally for use in the Revenant Hero program, you found a report comparing them with Nemesis' own designs for an advanced artificial brain. Now you understood the plan. Nemesis sought to replace the one part of his body that could still die of old age: his own brain! By transferring his mind to a vastly improved artificial brain, he would be immortal.

You attempted to stop the fabrication of the artificial brain, but were too late.

With only one chance left to stop Nemesis once and for all, you struck the small lab where the operation had taken place. You defeated a mindless shell that had once housed Nemesis, and then fought Nemesis himself, defeating the Prussian Prince of Automatons at last.

Or so you hoped. After all, if Nemesis wanted to fake his own death, he'd need an incontrovertible way of showing that he'd died. You'd already seen him manipulate his enemies to do his will, and with the ability to manufacture a new brain to house his mad mind, could even physical destruction truly stop Nemesis? Only time will tell.

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