The Evil Countess Crey


-- Omega v1.0(Infinity),  Armor Assassin(Liberty), Boiler(Liberty)

Basic Info

  • Levels: 40 - 45
  • Factions: Crey, Malta Operatives, Nemesis
  • Contacts: Janet Kellum (founders' falls)
  • Reward: Julianne's diary(souvenir), SO enhancement

1) Find Pamula Thompson's missing daughter, Julianne

Mission: Defeat all villains in building

Selection Text: A woman named Pamela Thompson contacted me today and asked if you could help her find her missing daughter, Julianne. The catch is, the trail's more than a decade old. Julianne disappeared when she was twenty-five, shortly after a brief stint in the slammer. Her mom's been watching your coverage, and she thought you might have what it takes to finally solve the case. She gave me the address of the old building where Julianne used to maintain a loft. Maybe you can find something there.
Type: Indoor: abandoned warehouse
Sub-goals: Find clue to Julianne's location
Notable mobs: Security Chief Quinton (Power Tank)
Clues: Julianne's diary
Commentary: --

2) Talk to the Night Fox

Mission: Defeat security chief & his men

Type: Indoor: cavern
Sub-goals: --
Notable mobs: A non-specifically named Paragon Protector is the security chief.
Clues: --
Commentary: Just defeating all mobs in the very last room will complete the mission.

3) Find out what Crey has done with the Night Fox

Mission: Question agents about kidnapping

Type: Defeat #
Sub-goals: Defeat 45 Crey
Notable mobs: --
Clues: Crey orders
Commentary: --

4) Rescue the Night Fox

Mission: Rescue the Night Fox

Type: Indoor: tech
Sub-goals: --
Notable mobs: Security Chief Donovan (Crey Power Tank)
Clues: The Night Fox's story
Commentary: You only have to defeat the mobs grouped with Night Fox to complete the mission.  Oh yeah, don't expect Night Fox to aid you in the mission... he's retired. hehe

5) Check out Janet Kellum's hunch

Mission: Take lock of hair to Kestrel

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: Lock of hair
Commentary: --

6) Bring in Countess Crey

Mission: Defeat all agents in lab

Type: Indoor: tech
Sub-goals: Seek clues
Notable mobs: Security Chief Whitney (Crey Power Tank)
Clues: E-mail
Commentary: --

7) Rescue Howard Quigley

Mission: Rescue Howard Quigley

Type: Indoor: office
Sub-goals: --
Notable mobs: Security Chief Gregson (Crey Power Tank)
Clues: Howard Quigley's story
Commentary: Many floor levels to this mission interior. You only need to defeat the mobs grouped with Quigley to complete.

8) Get the CreyComp source code

Mission: Get the CreyComp code

Type: Indoor: tech
Sub-goals: --
Notable mobs: --
Clues: CreyComp code
Commentary: Grab the glowie and that's all to complete the mission.  Look out for the Paragon Protector in the final room.

Mission: Get CreyComp code

Type: Indoor: tech
Sub-goals: --
Notable mobs: --
Clues: CreyComp code
Commentary: Paragon Protector at end rooms again. There was an ambush by Malta operatives while leaving the mission. This may not make sense at first but... the main story to this arc is that superheroes are dangerous criminals.  And as such the Malta and Nemesis faction will try to "arrest" YOU instead.

Mission: Get CreyComp code

Type: Indoor: tech
Sub-goals: --
Notable mobs: --
Clues: CreyComp code
Commentary: Final room Paragon Protector one final time but, all you must do is grab the glowie again to complete. There will be an ambush after leaving this mission.

Mission: Take code to Justine Kelly

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

9) Discuss Justine's findings

Mission: Talk to Justine Kelly

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: An ambush of of Nemesis will attack after talking to Justine.

10) Destroy all copies of CreyComp

Mission: Destroy all copies of CreyComp

Type: Indoor: warehouse
Sub-goals: 29 crates to destroy
Notable mobs: --
Clues: --
Commentary: Paragon Protector near back of mission. Some of the crates don't flash, so hit TAB as you're running through to highlight them. Also some crates have to be clicked, and others have to be physically destroyed.

11) Infect Crey's computer system with the virus

Mission: Get virus from Justine

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: Banana split
Commentary: There is a Crey ambush after you talk to Justine.

Mission: Upload virus to Crey network

Type: Indoor: tech
Sub-goals: --
Notable mobs:
Clues: Countess Crey's escape plan
Commentary: Find to glowies to complete mission. This mission states you will need two people to click the glowies simultaneously...  this aspect has been removed from the mission though.

12) Track down Countess Crey

Mission: Find Countess Crey

Type: Defeat #
Sub-goals: Defeat 100 Crey
Notable mobs: --
Clues: Warrant for Countess Crey
Countess Crey's escape plan
Commentary: There will be an ambush after accepting the mission.

13)  Arrest Countess Crey

Mission: Bust Countess Crey & her guards

Type: Indoor: cavern
Sub-goals:
Notable mobs: Countess Crey (archvillain)
Clues: --
Commentary: --

Souvenir: Julianne's diary

You've kept the diary of Julianne Thompson, the idealistic young woman who grew up to become the cold-hearted Countess Crey. it's a reminder that sometimes our dreams betray us, and we wind becoming a twisted version of our own best impulses, just like:

The Evil Countess Crey

It all began with a simple missing person case. Pamela Thompson was looking for her daughter, Julianne, who disappeared more than a decade ago. You went to Julianne's old loft, but found Crey agents there trying to dispose of any clues. You found Julianne's diary, which mentioned a trip to see a hero, the Night Fox.

You went to the cave where the Night Fox makes his home, but Crey agents had already spirited him away.

Undaunted, you hit the streets. One of the Crey agents you defeated was carrying printed orders that gave the location of the facility where the Night Fox had been imprisoned.

You descended on the facility and rescued the Night Fox before Crey could extract his DNA for use in their Revenant Hero Project. The Night Fox had some harsh news for you, however. The last he had heard of Julianne Thompson was of her death, years ago, in England. Your contact arranged for the girl's body to be returned to the states, and you went back to your ordinary routine.

But it wasn't over yet. When the body arrived in Paragon City, Pamela Thompson could not identify it! She claimed that it belonged to another woman. You took a lock of the dead woman's hair to Cadao Kestrel, the voodoo master. He performed a ceremony and revealed that the name of the dead woman was Clarissa van Dorn: the maiden name of Countess Crey.

Your contact surmised that Julianne Thompson had murdered the real Clarissa, assumed her identity, and married Count Crey under false pretenses. You went to a Crey facility to try to apprehend the murderous countess. You didn't find her, but you did recover an interesting e-mail from a Crey computer. It spoke of a disgruntled Crey employee, Howard Quigley, who might be able to disrupt the launch of Crey's new computer operating system, CreyComp. When you returned to your contact, you learned that Countess Crey had managed to deflect your accusations. No warrant would be issued for her arrest. On the contrary, an APB had been issued for you! You were wanted for breaking and entering, assault, and theft of Crey property.

You had only one clue to go on: the disgruntled Crey employee. If you could find him, perhaps he could tell you something about Crey Industries that could prove your actions were part of a legitimate investigation. You arrived at his office in time to rescue him from a mob of Crey agents, and he told you that he suspected the CreyComp OS had a hidden, nefarious purpose.

A wanted criminal, you went after Crey once more. You collected the source code for CreyComp and took it to Justine Kelly for analysis.

Justine analyzed the code and informed you of the shocking truth: CreyComp was a mind control tool. Using subliminal messages, Crey Industries would soon be in complete control of all CreyComp users. To stop it, you went to a Crey warehouse and destroyed the CreyComp disks awaiting shipment.

That wasn't enough, though. You also had to eliminate the source code. Justine concocted a computer virus, and you uploaded it to the Crey network. This not only eliminated CreyComp for good, but also accessed incriminating files within the Crey database and e-mailed them to Crey's customers.

Countess Crey's guilt was now proven, and you were exonerated by the mayor. You were given a warrant for Countess Crey's arrest, and hit the streets to track her down. One of the Crey agents you defeated was carrying a copy of the countess' escape plan.

You went to the cave network where she was hiding and arrested her. Countess Crey is now awaiting trial on charges of corruption and conspiracy.


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