Souvenir: Julianne's
diary
You've kept the diary of Julianne Thompson, the idealistic young
woman who grew up to become the cold-hearted Countess Crey. it's a
reminder that sometimes our dreams betray us, and we wind becoming a
twisted version of our own best impulses, just like:
The Evil Countess Crey
It all began with a simple missing person case. Pamela Thompson was
looking for her daughter, Julianne, who disappeared more than a decade
ago. You went to Julianne's old loft, but found Crey agents there trying
to dispose of any clues. You found Julianne's diary, which mentioned a
trip to see a hero, the Night Fox.
You went to the cave where the Night Fox makes his home, but Crey
agents had already spirited him away.
Undaunted, you hit the streets. One of the Crey agents you defeated
was carrying printed orders that gave the location of the facility where
the Night Fox had been imprisoned.
You descended on the facility and rescued the Night Fox before Crey
could extract his DNA for use in their Revenant Hero Project. The Night
Fox had some harsh news for you, however. The last he had heard of
Julianne Thompson was of her death, years ago, in England. Your contact
arranged for the girl's body to be returned to the states, and you went
back to your ordinary routine.
But it wasn't over yet. When the body arrived in Paragon City, Pamela
Thompson could not identify it! She claimed that it belonged to another
woman. You took a lock of the dead woman's hair to Cadao Kestrel, the
voodoo master. He performed a ceremony and revealed that the name of the
dead woman was Clarissa van Dorn: the maiden name of Countess Crey.
Your contact surmised that Julianne Thompson had murdered the real
Clarissa, assumed her identity, and married Count Crey under false
pretenses. You went to a Crey facility to try to apprehend the murderous
countess. You didn't find her, but you did recover an interesting e-mail
from a Crey computer. It spoke of a disgruntled Crey employee, Howard
Quigley, who might be able to disrupt the launch of Crey's new computer
operating system, CreyComp. When you returned to your contact, you
learned that Countess Crey had managed to deflect your accusations. No
warrant would be issued for her arrest. On the contrary, an APB had been
issued for you! You were wanted for breaking and entering, assault, and
theft of Crey property.
You had only one clue to go on: the disgruntled Crey employee. If you
could find him, perhaps he could tell you something about Crey
Industries that could prove your actions were part of a legitimate
investigation. You arrived at his office in time to rescue him from a
mob of Crey agents, and he told you that he suspected the CreyComp OS
had a hidden, nefarious purpose.
A wanted criminal, you went after Crey once more. You collected the
source code for CreyComp and took it to Justine Kelly for analysis.
Justine analyzed the code and informed you of the shocking truth:
CreyComp was a mind control tool. Using subliminal messages, Crey
Industries would soon be in complete control of all CreyComp users. To
stop it, you went to a Crey warehouse and destroyed the CreyComp disks
awaiting shipment.
That wasn't enough, though. You also had to eliminate the source
code. Justine concocted a computer virus, and you uploaded it to the
Crey network. This not only eliminated CreyComp for good, but also
accessed incriminating files within the Crey database and e-mailed them
to Crey's customers.
Countess Crey's guilt was now proven, and you were exonerated by the
mayor. You were given a warrant for Countess Crey's arrest, and hit the
streets to track her down. One of the Crey agents you defeated was
carrying a copy of the countess' escape plan.
You went to the cave network where she was hiding and arrested her.
Countess Crey is now awaiting trial on charges of corruption and
conspiracy.
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