Melvin and the Mysterious Malta Group


-- Boiler(Liberty)

Basic Info

  • Levels: 40 - 45
  • Factions: Malta Operatives, Knives of Artemis, Crey
  • Contacts: Indigo(founders' falls)
  • Reward: A painting called Gentlemen of Malta(souvenir), SO enhancement

1) Rescue Indigo's anonymous contact

Mission: Meet with Crimson

Selection Text: Crimson and I need your help with something important. Our 'Friends' have kidnapped someone, a contact of ours though he didn't know it. Our contact's abduction caught us by surprise, which is a bad enough, but if our 'Friends' figure out that he's associated with us, well it  could get bad. We think our contact is still alive, but if Crimson or I were to make a move to save this someone, it could tip off out 'Friends' to how much he might actually know. In which case, he wouldn't be alive for much longer. Now, like a lot of these kinds of things, I can't tell you much about who this person is, why he was taken, or what he might know. It's safer that way. I can tell you that if you can't rescue this particular someone, he won't survive for very long in our 'Friends' care.
When events like this start, they usually carry through to a potentially nasty end. This could be the start of a chain of events with a very tragic ending unless you can save that man.
Type: Delivery (peregrine island)
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

Mission: Rescue Melvin Langley

Type: Indoor: warehouse
Sub-goals: Find Melvin Langley
Notable mobs: Paradox Black Alpha (Gunslinger)
Sister Helena (KoA boss? The highest ranks in the KoA are small...)
Clues: Melvin Langley's laptop
Commentary: Defeat all the mobs & click the glowie to complete.  If you hated Tsoo sorcerers, your really going HATE Gunslinger bosses.

2) Save Jim Bartlett

Mission: Save Jim Bartlett

Type: Indoor: sewers
Sub-goals: --
Notable mobs: Paradox Black Beta (Gunslinger)
Clues: Bartlett's story
Commentary: You only need to take out the enemies grouped with Jim Bartlett to complete the mission.

3) Stop the Malta group from wiping out Melvin's office

Mission: Stop bombing, save office workers

Type: Indoor: office
Sub-goals: 7 hostages to save, 6 bombs to disarm
Notable mobs: Kitty Kat Bravo (Gunslinger)
Clues: Might for Right act draft records
A word about Melvin Langley
Commentary: There will be an ambush after accepting this mission.  There is a "cardboard box" glowie that contains a clue. You can simple take out the mobs grouped with each hostage and collect the glowies to be done easier if you wish.

4) Speak with Crimson about the latest developments in the Melvin Langley case

Mission: Meet with Crimson

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

Mission: Rescue the proofreader

Type: Indoor: abandoned office
Sub-goals: Find the proofreader!
Notable mobs: Sister Lethe (KoA boss? The highest ranks in the KoA are small...)
Clues: A proofread piece of Langley's work
Commentary: There will be an ambush after exiting the mission.

Mission: Take Melvin's paper to Crimson

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: An edited piece of Langley's work
Commentary: --

Mission: Plant edited paper

Type: Indoor: office
Sub-goals: Plant edited file
Notable mobs: Death Chant Tango (Gunslinger)
Clues:
Commentary: You only need to click the glowie to complete the mission.

5) Rescue Lester Chesterford

Mission: Rescue Chesterford & defeat his captors

Type: Indoor: cavern
Sub-goals: Rescue Lester Chesterford
Notable mobs: Paradox Black Gamma (Gunslinger)
Clues: Lester Chesterford's rescue
Commentary: Defeat all mobs in Paradox Black Gamma's room and rescue Lester from the mobs grouped with him to complete the mission.

6) Evict the Malta agents from an abandoned building

Mission: Defeat all Malta agents in building

Type: Indoor: abandoned office
Sub-goals: Look for clues
Notable mobs: Paradox Black Delta (Gunslinger)
Clues: A painting entitled 'Gentlemen of Malta'
A paper trail
Commentary: --

7) Rescue Melvin Langley before the Malta Group can move him

Mission: Rescue Melvin Langley

Type: Indoor: warehouse
Sub-goals: Rescue Melvin Langley
Notable mobs: Sister Mercy (KoA boss? The highest ranks in the KoA are small...)
Paradox Black Epsilon (Gunslinger)
Clues: Art Returio's story
Commentary: Defeat the mobs with the hostage to complete the mission.

8) Talk to Crimson about changing strategy in the hunt for Melvin Langley

Mission: Talk to Crimson

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

Mission: Defeat all Malta agents, get notes

Type: Indoor: office
Sub-goals: Find Melvin's travel notes
Notable mobs: Paradox Dancer (Gunslinger)
Clues: Melvin's travel notes
Commentary: There will be an ambush after leaving this mission.

Mission: Take notes to Crimson

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: --
Commentary:

9) Rescue Mavra Varvarinsky and find out where the Malta Group were going to take her

Mission: Defeat all agents in sewers

Type: Indoor: sewers
Sub-goals: Locate the Russian
Notable mobs: Echo Red Eta (Gunslinger)
Clues: Mavra Varvarinsky's story
Commentary: --

10) Attack the Malta computer lab for information on Melvin Langley's location

Mission: Find location in lab

Type: Indoor: tech
Sub-goals: Find a clue about Melvin's location
Notable mobs: --
Clues: A report on Meta-human Assets
Controlled heroes
Malta data disk
Paragon personnel transfers
Commentary: Seems like a good mission for Zeus Class Titan farming for the "Monkeywrencher" badge.  This mission can be a simple glowie run if you so wish.  Also the additional computer glowies actually give xp & clues in this mission.

11) Infiltrate the lab where Crey and Malta are negotiating and break it up

Mission: Defeat Silhouette & his team

Type: Indoor: tech
Sub-goals:
Notable mobs: Silhouette Azure Alpha (Gunslinger)
Crey Negotiator (Crey Cryo Tank)
Clues: Silhouette's identity confirmed
Commentary: Defeat Silhouette's room of mobs to complete.

12) Rescue Melvin Langley from the Malta Group

Mission: Meet with Crimson

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: There will be an ambush a little bit after talking to Crimson.

Mission: Defeat Paradox Black & his men

Type: Indoor: 5th Column base
Sub-goals: Rescue Melvin Langley
Notable mobs: Paradox Black Omega (Gunslinger)
Clues: Freedom for Melvin Langley
Commentary: Defeat all the mobs in Omega's room and rescue Langley from his grouped mobs to complete the mission. There will be ambush after leaving this mission.

Mission: Get debriefed by Crimson

Type: Delivery
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: --

Souvenir: A painting called Gentlemen of Malta

This painting, showing the 17 men who would form the illegal international conspiracy is a reminder to you of the adventure you called: 

Melvin and the Mysterious Malta Group

It all began when Indigo told you that the Malta Group had kidnapped one of their informants, a man named Melvin Langley. You tried to rescue him, but the Malta Group had already spirited him away and you only found his computer. You found out that Melvin had been researching the Might for Right act of the 50's.

Fearing that Malta would start to tie up loose ends by eliminating people Melvin Langley had talked to, you reacted quickly to news of the abduction of Jim 'Thunderhead' Bartlett and rescued him from the Malta Group. He told you that Melvin had interviewed him about the transition years in the superhuman community after the end of the Second World War, and how many heroes had left the service for civilian life.

You next stopped the Malta group from destroying the office where Melvin Langley worked, and discovered that Melvin had been a research file clerk for the CIA.

With Melvin still missing, Crimson had you begin a clever operation to make Malta uncertain of just how much Melvin Langley really knew. You first rescued a woman whom Melvin had employed as a proofreader from the Knives of Artemis. She gave you a copy of Melvin's last report, which you returned to Crimson. He in turn gave you an altered copy of that report to plant. With Malta confused about Melvin, it bought you more time.

You next rescued a British politician named Lester Chesterford, whom Melvin had interviewed about a secret intelligence agency conference on the Island of Malta held in the late 60's after the Might for Right act was overturned.

You next investigated an abandoned office where Malta Group agents had set themselves up. You found some interesting information the agents were there to destroy, information that showed that millions of dollars had been secretly embezzled from intelligence agencies world wide for decades and funneled into other projects.

You thought you got a break on Melvin Langley's location and jumped a group of Malta Operatives who were about to move a prisoner. Instead of Melvin, you found a man named Art Returio, who had been targeted for recruitment by force by the Malta Group due to his power to make someone forget the last few minutes of their lives. Art Described the chilling details of how the Malta Group treated metahumans.

With Melvin still in Malta's hands, Crimson decided to change tactics. Originally he and Indigo had hoped that Melvin Langley could return to a normal life when this was done, but by now that was clearly going to be impossible. The new strategy began by sending you to recover some of Melvin's notes from a trip he took to the island of Malta and to make sure that the Malta Group knew about it. After you recovered the notes, Indigo told you that she felt responsible for all of this, as she and Crimson had been deliberately trying to lead Melvin on the road to the Malta group by engaging his curiosity so that they could recruit him as an information gathering resource. They'd never meant for him to get in so much trouble, though.

You next rescued an old Russian spy named Mavra Varvarinsky from Malta captors, and found an encoded listing of the Malta Group's detention centers in the city. Melvin was sure to be in one of them. Madame Varvarinsky also told you about how a mysterious intelligence group of unknown origin decimated Russia's spy network in the 60's with brutal efficiency.

You next attacked a former government computer lab that had been taken over by Malta as an information clearing house. You found a great deal of information, including a clue to Melvin's location.

You struck a meeting between Crey staff and the Malta group to double-check the deductions Indigo had made based on the information you gathered.

With the information double-checked, you were able to attack the disused 5th Column base where the Malta Group had been hiding Melvin Langley. With Melvin free at last and more determined to fight Malta than ever, Crimson took you aside and explain the shocking truth: He'd known about Melvin's location for almost the whole time, but kept the situation going in order to make sure that neither Indigo nor Melvin had been compromised by the Malta Group. He didn't apologize, but he did explain that the reason he used you that way was because he could trust you to do the right thing. Indigo told you that she didn't blame Crimson for all of that, and then thanked you for working with her and for trusting her throughout the operation. With heroes like you on their side, she said, the battle against Malta would never be lost.


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