Following Countess Crey


-- Dr. Thorn(Virtue),  Sset, Praelumen, Frozen Kiyyun, Thorn Demon, solz, Homus Royale, Agent Theta, & Boiler(Liberty)

Basic Info

  • Levels: 30-35
  • Minimum team size: 7
  • Factions: Crey
  • Contacts: Manticore  (Brickstown)
  • Rewards: Manticore's Associate(badge), Note from Hopkins(souvenir), SO enhancement
NOTE: Paragon Protectors show up in this mission alot. They will often use Moment of Glory or Unstoppable just before they die, making highly immune to dmg for bit. Nonetheless if you do this Task Force twice, you'll have killed enough to get your Infiltrator badge, one of the requirements for the Conspiracy Theorist accolade badge!

1) Agree to form a task force

Mission: Defeat all security forces

Selection Text: Listen, Task Force [RANDOM NAME], I don't care what you read in the paper, Countess Crey is not the humanitarian she pretends to be. I need you to help me find out what's going on behind the scenes. I've been contacted by a man named Drake. He's a Crey employee, but he wants to get out. I need you to get Drake to safety.
Type: Indoor: tech
Sub-goals: Find Drake
Notable mobs: Simmons (Crey Protector)
Clues: Drake's story
Commentary: --

2) Shut down the research facility

Mission: Defeat all forces in the lab

Type: Indoor: tech
Sub-goals: Seek clues
Notable mobs: Hawkins (Crey Protector)
Clues: Friedkin's message
Commentary: --

3) Catch Countess Crey

Mission: Defeat security chief, his men

Type: Indoor: tech
Sub-goals: --
Notable mobs: Agent Wilson (Crey Protector)
Agent Andrews (Crey Protector)
Clues: --
Commentary: --

4) The line of text you click to start the mission??

Mission: Interrogate Crey forces

Type: Defeat #
Sub-goals: Defeat 25 Crey
Notable mobs: --
Clues: Interrogation results
Commentary: After this mission you will be able to call Manticore instead.

5) The line of text you click to start the mission ??

Mission: Infiltrate base

Type: Indoor: tech
Sub-goals: Hack the computer
Notable mobs: --
Clues: Friedkin's second message
Commentary: This mission can me sheathed to get the glowie only if your group wishes to be done faster.

6) The line of text you click to start the mission ??

Mission: Defeat security chief, his men

Type: Indoor: office, Timed: 90mins
Sub-goals: --
Notable mobs: Agent Michaels (Crey Protector)
Agent Bennet (Crey Protector)
Agent Nelson (Crey Protector)
Agent Gilmore (Crey Protector)
Agent Wood (Crey Protector)
Agent Lewis (Crey Protector)
Agent White (Crey Protector)
Agent Rivera (Crey Protector)
Security Chief Manning (Crey Protector)
Clues: --
Commentary: Your team only need to take out Security Chief Manning and his room to complete the mission.

7) The line of text you click to start the mission ??

Mission: Talk to Ms. Liberty

Type: Delivery (Atlas Park)
Sub-goals: --
Notable mobs: --
Clues: Note from kidnappers
Commentary: --

Mission: Rescue Councilman Birch

Type: Indoor: abandoned office
Sub-goals: --
Notable mobs: --
Clues: --
Commentary: You only have to take out the mobs that are grouped with Councilman Birch to complete the mission.

8) The line of text you click to start the mission??

Mission: Take on Crey in Crey's Folly

Type: Defeat #
Sub-goals: Defeat 40 Crey
Notable mobs: --
Clues: Note from Hopkins
Commentary: --

Mission: Defeat Hopkins and his minions

Type: Indoor: abandoned warehouse
Sub-goals: --
Notable mobs: Hopkins (Archvillain!)
Clues: --
Commentary: Defeating Hopkins and the mobs in his room will complete the TF... WTG!

Badge: Manticore's Associate

Manticore was proud to present you with this medal, in recognition of the valor and honor you showed while helping him.

 

Souvenir: Note from Hopkins 

You've kept this note from Countess Crey's faithful servant, Hopkins. It's a reminder of the time you spent:

Following Countess Crey

From the first grim words Manticore spoke, it was apparent that this would not be a standard job. After you pulled an informant named Drake out of a Crey facility, it became clear that Manticore was right. Countess Crey was walking in the shadows.

Using Drake's information, you shut down a Crey facility trying to merge Rikti technology with high-powered computer systems. A mysterious tip on a computer screen pointed you toward a possible encounter with the countess herself. The message's sender claimed to be Dr. Friedkin, a former Crey employee now consigned to life in a machine.

Friedkin's tip did lead you to the countess' location, but your quarry escaped.

With no good leads to work from, you took Manticore's advice and rousted some Crey agents. One of them divulged the location of another Crey facility.

You went to the facility, and it seemed that luck was on your side. You found another message from Dr. Friedkin.

But it was a trap. The countess had discovered that Friedkin was helping you, and the second message was nothing but Countess Crey's ruse. Despite overwhelming forces she summoned to defeat you, you prevailed.

The countess then tried a different tactic. Her forces kidnapped City Councilman Birch and threatened to kill him unless you could save him in time. She hoped that you would fail, thus ruining your reputation, but you rescued the councilman in the nick of time.

But it wasn't over yet. It seemed Hopkins took your actions against Countess Crey as a personal affront. He put a test before you, and the reward was a battle with him.

Having passed Hopkins' test, you were guided to his location. In an epic battle, you defeated the countess' most trusted minion.


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