Explorers and Exploiters


-- Tiberian Fiend(Liberty)

Basic Info

  • Levels: 40 - 44
  • Minimum team size: 8
  • Factions: Crey, Nemesis, Soldiers of Rularuu, Circle of Thorns
  • Contacts: Dr. Quarterfield (Firebase Zulu)
  • Rewards: Nemesis portal wreckage(souvenir), SO enhancement

NOTE: There is simultaneous glowie clicking in the last few mission that requires at least 4 people.

1) Agree to form a task force

Mission: Fight Rularuu around Foxtrot

Selection text: I'm Dr. Thomas Quarterfield. I'm in charge of all the research being done here at Firebase Zulu, and throughout what we've dubbed the 'Shadow Shard'. Right now, I've got a major problem that's going to need people with your kind of talents to solve.
Type: Defeat #
Sub-goals: Defeat 50 Soldiers of Rularuu
Notable mobs: --
Clues: --
Commentary: There are 22 missions, and it took us 12 hours to complete. Any hero with Fly and TP Ally will greatly aid in finishing the TF quicker. Our team had two. Also heroes that have "stealth" skills can greatly speed up the door missions. This TF took us all over Firebase Zulu, Founders' Falls, Talos Island, and Brickstown. Sad part is the same map was used for a majority of the door missions at the end. The last two were identical and the previous 3 before that were also the same in layout.

Mission: Rescue exploration team

Type: Indoor: cavern
Sub-goals: 7 explorers to rescue
Notable mobs: --
Clues: Mysterious researchers
Commentary:

2) Defeat Shard Creatures to see if they have any scavenged equipment

Mission: ?

Type: Defeat #
Sub-goals: Defeat 50 Rularuu
Notable mobs: --
Clues: ?
Commentary:

3) Rescue field team at point X-Ray

Mission: Defeat Rularuu at X-Ray

Type: Defeat #
Sub-goals: Defeat 50 Soldiers of Rularuu
Notable mobs: --
Clues: ?
Commentary:

Mission: Rescue the Explorers

Type: Indoor: troll cavern
Sub-goals: 6 explorers to rescue
Notable mobs: --
Clues: A soldier's fate
Kidnapped explorers
Commentary:

4) Gather evidence of Crey presence in the Shadow Shard

Mission: Defeat Rularuu, Crey

Type: Defeat #
Sub-goals: Defeat 25 Soldiers of Rularuu and 25 Crey
Notable mobs: --
Clues:
Commentary:

5) Rescue scientists and prove Crey presence

Mission: Defeat Crey leader

Type: Indoor: troll tunnel
Sub-goals: 2? explorers to rescue
Notable mobs: Mr. Paget (Crey Power Tank)
Clues:
Commentary:

6) Battle Crey in the Shadow Shard

Mission: Fight Crey around Zulu

Type: Defeat #
Sub-goals:  Defeat 50 Crey
Notable mobs: --
Clues:
Commentary:

7) Strike Crey forward explorers

Mission: Defeat Crey base leaders

Type: Indoor: troll tunnel
Sub-goals: --
Notable mobs: Dr. Pither (Crey Power Tank)
Clues: Transfer orders
Commentary:

8) Take out the first Crey base

Mission: Defeat all Crey at base

Type: Indoor: tech
Sub-goals: --
Notable mobs: Dr. Wendslydale (Crey Power Tank)
Clues:
Commentary:

9) Strike the second Crey research base

Mission: Defeat all Crey at base

Type: Indoor: tech
Sub-goals: --
Notable mobs: Dr. Wainscott (Crey Power Tank)
Clues:
Commentary:

10) Strike the third Crey base

Mission: Defeat all Crey at the base

Type: Indoor: tech
Sub-goals:
Notable mobs: Dr. Bounder (Crey Power Tank)
Clues:
Commentary:

11) Strike the fourth Crey base

Mission: Defeat Crey base leaders

Type: Indoor: tech
Sub-goals: Search for clues
Notable mobs: Dr. Salad (Crey Power Tank)
Clues: Supply records
Commentary:

12) Strike a Crey base in Paragon City

Mission: Defeat Crey base leaders

Type: Indoor: tech
Sub-goals: Recover 4 samples, Search for clues
Notable mobs: Dr. Hwang (Crey Power Tank)
Clues: Crey Network Emails
Commentary:

13) Strike a second Crey base in Paragon City

Mission: Defeat all enemies in base

Type: Indoor: tech
Sub-goals: Find information, Contain Creatures
Notable mobs: Dr. Blenkinship (Crey Power Tank)
Clues: Portal device blueprints
A make-shift portal device
Commentary: You must destroy a piece of equipment called a "Makeshift Portal Generator".

14) Stop meeting between Crey and Nemesis Army

Mission: Defeat negotiators

Type: Indoor: office
Sub-goals: Find information
Notable mobs: False Nemesis Negotiator (Fake Nemesis)
Crey Negotiator (Crey Power Tank)
Clues: Villainous Contracts
Commentary:

15) Strike a Nemesis base in the Shadow Shard

Mission: Defeat all Nemesis Army in base

Type: Indoor: tech
Sub-goals: --
Notable mobs: Supply co-ordinator (Crey Power Tank)
Supply Sergeant  (Lieutenant)
Clues:
Commentary:

16) Take out Nemesis Army at Point Alpha

Mission: Defeat Nemesis base leaders

Type: Type: tech
Sub-goals: Locate Information, Contain Creatures
Notable mobs:
Clues: Another portal device?
Dimensional transit schedule
Commentary: Another "Makeshift Portal Generator" here to destroy. After this mission you will be able to call the contact instead.

17) Strike the first of Crey's transfer points

Mission: Defeat portal base boss

Type: Indoor: tech
Sub-goals: 4 portal computers
Notable mobs: Dr. Vezzini (Crey Power Tank)
Clues:
Commentary: The four computers have to be shut down simultaneously

18) Shut down portal in Firebase Zulu before Crey takes it over

Mission: Defeat all Crey

Type: Indoor: tech
Sub-goals: 4 portal computers
Notable mobs: Dr. Humperdink (Crey Power Tank)
Clues:
Commentary: The four computers have to be shut down simultaneously

19) Take out the other end of the Crey portal in Paragon City

Mission: Defeat portal base boss

Type: Indoor: tech
Sub-goals: 4 portal computers
Notable mobs: Dr. Flamond (Crey Power Tank)
Clues:
Commentary: The four computers have to be shut down simultaneously

20) Shut down the Shadow Shard half of Crey's second portal

Mission: Defeat portal base boss

Type: Indoor: tech
Sub-goals: 4 portal computers, 2 Rularuu Portals
Notable mobs: Dr. Fine (Crey Power Tank)
Clues:
Commentary: Defeat 2 more "Makeshift Portal Generators".  The four computers have to be shut down simultaneously

21) Take out 2nd half of Crey's second portal in Paragon City

Mission: Defeat portal base boss

Type: Indoor: tech
Sub-goals: 4 portal computers
Notable mobs: Dr. Howard (Crey Power Tank)
Clues:
Commentary:

22) Hunt down the escaped Rularuu

Mission: Defeat all Escaped Rularuu

Type: Indoor: CoT temple
Sub-goals: 2 Rularuu Portals
Notable mobs:
Clues:
Commentary:

Souvenir: Nemesis Portal Wreckage

These pieces of technological wreckage were almost used by the Rularuu to escape the Shadow Shard. A dangerous situation, but it was only part of the action when you fought Crey, Nemesis, and the Rularuu as each side tried to become

Explorers and Exploiters.

Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.

You next fought some of the Rularuu, and found that some of them had scavenged pieces of Crey equipment.

You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.

You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.

You next fought Crey themselves and rescued several missing scientists from them.

Following up, you fought Crey forces out in the Shadow Shard.

You next attacked a Crey forward base, and found information that could lead to more of their bases.

You struck the first of 4 Crey bases you found, taking it out.

You struck the next Crey base, shutting it down as well.

You took the third Crey base down, leaving one left.

You finally hit the last of the Crey bases you knew of, hoping it was their, main supply base. Unfortunately, it wasn't, however you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting Portal Corp.

you fought Crey in a base back in Paragon City, defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.

You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly, the captured Rularuu specimens. Disturbingly, the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control, and also found out where Crey had gotten their new portal technology: The Nemesis Army.

You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.

With the information you gathered, you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.

You next battled the Nemesis Army in a base on point Alpha, near Firebase Zulu. As you entered the base you found that the Rularuu were attacking it, trying to build a portal of their own. FIghting through the chaos, you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.

You attacked one of Crey's Portal bases and shut it down.

In retaliation to shutting down one of their portal bases, Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.

You went to Paragon City and took out the other half of Crey's portal, found out that Crey had built a second set of portals!

You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.

As you entered Paragon City base where Crey was running its second set of portals, you found yourself in a battle between Crey and the Rularuu. You prevailed, but found that several Rularuu had escaped with enough parts to build a portal of their own.

You discovered that the escaped Rularuu had fled to Oranbega, the underground city of the Circle of Thorns. you followed them, breaking up their negotiations with the undead sorcerers and putting an end to their portal building.


Skryer has all your City of Heroes cheats, exploits, hacks, guides, strategies, and more!